Prevent hangs in OncePer when the callback panics
If the callback passed to Once panics it was leaving the waiter in place that would never be completed. Move writing the value and signalling the waiter to defer. Test: TestOncePerPanic Change-Id: Icc4d3b779a79914fcd881d61d38dffcc2f591c39
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@@ -40,7 +40,8 @@ func (once *OncePer) maybeWaitFor(key OnceKey, value interface{}) interface{} {
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}
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// Once computes a value the first time it is called with a given key per OncePer, and returns the
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// value without recomputing when called with the same key. key must be hashable.
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// value without recomputing when called with the same key. key must be hashable. If value panics
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// the panic will be propagated but the next call to Once with the same key will return nil.
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func (once *OncePer) Once(key OnceKey, value func() interface{}) interface{} {
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// Fast path: check if the key is already in the map
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if v, ok := once.values.Load(key); ok {
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@@ -54,10 +55,15 @@ func (once *OncePer) Once(key OnceKey, value func() interface{}) interface{} {
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return once.maybeWaitFor(key, v)
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}
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// The waiter is inserted, call the value constructor, store it, and signal the waiter
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v := value()
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once.values.Store(key, v)
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close(waiter)
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// The waiter is inserted, call the value constructor, store it, and signal the waiter. Use defer in case
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// the function panics.
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var v interface{}
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defer func() {
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once.values.Store(key, v)
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close(waiter)
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}()
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v = value()
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return v
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}
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@@ -175,3 +175,43 @@ func TestOncePerReentrant(t *testing.T) {
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t.Errorf(`reentrant Once should return "a": %q`, a)
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}
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}
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// Test that a recovered panic in a Once function doesn't deadlock
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func TestOncePerPanic(t *testing.T) {
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once := OncePer{}
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key := NewOnceKey("key")
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ch := make(chan interface{})
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var a interface{}
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go func() {
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defer func() {
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ch <- recover()
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}()
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a = once.Once(key, func() interface{} {
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panic("foo")
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})
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}()
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p := <-ch
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if p.(string) != "foo" {
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t.Errorf(`expected panic with "foo", got %#v`, p)
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}
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if a != nil {
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t.Errorf(`expected a to be nil, got %#v`, a)
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}
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// If the call to Once that panicked leaves the key in a bad state this will deadlock
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b := once.Once(key, func() interface{} {
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return "bar"
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})
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// The second call to Once should return nil inserted by the first call that panicked.
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if b != nil {
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t.Errorf(`expected b to be nil, got %#v`, b)
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}
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}
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