Merge "soong_ui: Do not find a build file if targets are specified."
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@@ -61,6 +61,8 @@ type configImpl struct {
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const srcDirFileCheck = "build/soong/root.bp"
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var buildFiles = []string{"Android.mk", "Android.bp"}
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type BuildAction uint
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const (
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@@ -344,6 +346,20 @@ func convertToTarget(dir string, targetNamePrefix string) string {
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return targetNamePrefix + strings.ReplaceAll(dir, "/", "-")
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}
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// hasBuildFile returns true if dir contains an Android build file.
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func hasBuildFile(ctx Context, dir string) bool {
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for _, buildFile := range buildFiles {
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_, err := os.Stat(filepath.Join(dir, buildFile))
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if err == nil {
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return true
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}
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if !os.IsNotExist(err) {
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ctx.Fatalf("Error retrieving the build file stats: %v", err)
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}
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}
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return false
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}
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// findBuildFile finds a build file (makefile or blueprint file) by looking at dir first. If not
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// found, go up one level and repeat again until one is found and the path of that build file
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// relative to the root directory of the source tree is returned. The returned filename of build
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@@ -355,15 +371,8 @@ func findBuildFile(ctx Context, dir string) string {
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}
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for ; dir != "."; dir = filepath.Dir(dir) {
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for _, buildFile := range []string{"Android.bp", "Android.mk"} {
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_, err := os.Stat(filepath.Join(dir, buildFile))
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if err == nil {
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// Returning the filename Android.mk as it might be used for ONE_SHOT_MAKEFILE variable.
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return filepath.Join(dir, "Android.mk")
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}
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if !os.IsNotExist(err) {
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ctx.Fatalf("Error retrieving the build file stats: %v", err)
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}
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if hasBuildFile(ctx, dir) {
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return filepath.Join(dir, "Android.mk")
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}
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}
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@@ -428,24 +437,23 @@ func getTargetsFromDirs(ctx Context, relDir string, dirs []string, targetNamePre
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}
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}
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buildFile := findBuildFile(ctx, dir)
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if buildFile == "" {
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ctx.Fatalf("Build file not found for %s directory", dir)
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}
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buildFileDir := filepath.Dir(buildFile)
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// If there are specified targets, find the build file in the directory. If dir does not
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// contain the build file, bail out as it is required for one shot build. If there are no
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// target specified, build all the modules in dir (or the closest one in the dir path).
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// If there are specified targets to build in dir, an android build file must exist for the one
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// shot build. For the non-targets case, find the appropriate build file and build all the
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// modules in dir (or the closest one in the dir path).
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if len(newTargets) > 0 {
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if buildFileDir != dir {
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if !hasBuildFile(ctx, dir) {
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ctx.Fatalf("Couldn't locate a build file from %s directory", dir)
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}
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buildFiles = append(buildFiles, filepath.Join(dir, "Android.mk"))
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} else {
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newTargets = []string{convertToTarget(buildFileDir, targetNamePrefix)}
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buildFile := findBuildFile(ctx, dir)
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if buildFile == "" {
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ctx.Fatalf("Build file not found for %s directory", dir)
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}
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newTargets = []string{convertToTarget(filepath.Dir(buildFile), targetNamePrefix)}
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buildFiles = append(buildFiles, buildFile)
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}
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buildFiles = append(buildFiles, buildFile)
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targets = append(targets, newTargets...)
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}
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@@ -441,7 +441,7 @@ func TestConfigGetTargets(t *testing.T) {
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buildFiles: []string{},
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dirs: []string{"1/2/3:t1"},
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curDir: "0",
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errStr: "Build file not found for 0/1/2/3 directory",
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errStr: "Couldn't locate a build file from 0/1/2/3 directory",
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}, {
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description: "one target dir specified, one target specified, build file not in target dir",
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dirsInTrees: []string{"0/1/2/3"},
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