Merge "soong_ui: Do not find a build file if targets are specified."

This commit is contained in:
Treehugger Robot
2019-07-17 18:32:37 +00:00
committed by Gerrit Code Review
2 changed files with 30 additions and 22 deletions

View File

@@ -61,6 +61,8 @@ type configImpl struct {
const srcDirFileCheck = "build/soong/root.bp"
var buildFiles = []string{"Android.mk", "Android.bp"}
type BuildAction uint
const (
@@ -344,6 +346,20 @@ func convertToTarget(dir string, targetNamePrefix string) string {
return targetNamePrefix + strings.ReplaceAll(dir, "/", "-")
}
// hasBuildFile returns true if dir contains an Android build file.
func hasBuildFile(ctx Context, dir string) bool {
for _, buildFile := range buildFiles {
_, err := os.Stat(filepath.Join(dir, buildFile))
if err == nil {
return true
}
if !os.IsNotExist(err) {
ctx.Fatalf("Error retrieving the build file stats: %v", err)
}
}
return false
}
// findBuildFile finds a build file (makefile or blueprint file) by looking at dir first. If not
// found, go up one level and repeat again until one is found and the path of that build file
// relative to the root directory of the source tree is returned. The returned filename of build
@@ -355,15 +371,8 @@ func findBuildFile(ctx Context, dir string) string {
}
for ; dir != "."; dir = filepath.Dir(dir) {
for _, buildFile := range []string{"Android.bp", "Android.mk"} {
_, err := os.Stat(filepath.Join(dir, buildFile))
if err == nil {
// Returning the filename Android.mk as it might be used for ONE_SHOT_MAKEFILE variable.
return filepath.Join(dir, "Android.mk")
}
if !os.IsNotExist(err) {
ctx.Fatalf("Error retrieving the build file stats: %v", err)
}
if hasBuildFile(ctx, dir) {
return filepath.Join(dir, "Android.mk")
}
}
@@ -428,24 +437,23 @@ func getTargetsFromDirs(ctx Context, relDir string, dirs []string, targetNamePre
}
}
buildFile := findBuildFile(ctx, dir)
if buildFile == "" {
ctx.Fatalf("Build file not found for %s directory", dir)
}
buildFileDir := filepath.Dir(buildFile)
// If there are specified targets, find the build file in the directory. If dir does not
// contain the build file, bail out as it is required for one shot build. If there are no
// target specified, build all the modules in dir (or the closest one in the dir path).
// If there are specified targets to build in dir, an android build file must exist for the one
// shot build. For the non-targets case, find the appropriate build file and build all the
// modules in dir (or the closest one in the dir path).
if len(newTargets) > 0 {
if buildFileDir != dir {
if !hasBuildFile(ctx, dir) {
ctx.Fatalf("Couldn't locate a build file from %s directory", dir)
}
buildFiles = append(buildFiles, filepath.Join(dir, "Android.mk"))
} else {
newTargets = []string{convertToTarget(buildFileDir, targetNamePrefix)}
buildFile := findBuildFile(ctx, dir)
if buildFile == "" {
ctx.Fatalf("Build file not found for %s directory", dir)
}
newTargets = []string{convertToTarget(filepath.Dir(buildFile), targetNamePrefix)}
buildFiles = append(buildFiles, buildFile)
}
buildFiles = append(buildFiles, buildFile)
targets = append(targets, newTargets...)
}

View File

@@ -441,7 +441,7 @@ func TestConfigGetTargets(t *testing.T) {
buildFiles: []string{},
dirs: []string{"1/2/3:t1"},
curDir: "0",
errStr: "Build file not found for 0/1/2/3 directory",
errStr: "Couldn't locate a build file from 0/1/2/3 directory",
}, {
description: "one target dir specified, one target specified, build file not in target dir",
dirsInTrees: []string{"0/1/2/3"},