Merge "Use default fallback when generating cc deps" into main
This commit is contained in:
39
cc/ccdeps.go
39
cc/ccdeps.go
@@ -85,9 +85,8 @@ func (c *ccdepsGeneratorSingleton) GenerateBuildActions(ctx android.SingletonCon
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moduleDeps := ccDeps{}
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moduleInfos := map[string]ccIdeInfo{}
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// Track which projects have already had CMakeLists.txt generated to keep the first
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// variant for each project.
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seenProjects := map[string]bool{}
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// Track if best variant (device arch match) has been found.
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bestVariantFound := map[string]bool{}
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pathToCC, _ := evalVariable(ctx, "${config.ClangBin}/")
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moduleDeps.C_clang = fmt.Sprintf("%s%s", buildCMakePath(pathToCC), cClang)
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@@ -96,7 +95,7 @@ func (c *ccdepsGeneratorSingleton) GenerateBuildActions(ctx android.SingletonCon
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ctx.VisitAllModules(func(module android.Module) {
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if ccModule, ok := module.(*Module); ok {
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if compiledModule, ok := ccModule.compiler.(CompiledInterface); ok {
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generateCLionProjectData(ctx, compiledModule, ccModule, seenProjects, moduleInfos)
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generateCLionProjectData(ctx, compiledModule, ccModule, bestVariantFound, moduleInfos)
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}
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}
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})
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@@ -180,26 +179,30 @@ func parseCompilerCCParameters(ctx android.SingletonContext, params []string) cc
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}
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func generateCLionProjectData(ctx android.SingletonContext, compiledModule CompiledInterface,
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ccModule *Module, seenProjects map[string]bool, moduleInfos map[string]ccIdeInfo) {
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ccModule *Module, bestVariantFound map[string]bool, moduleInfos map[string]ccIdeInfo) {
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moduleName := ccModule.ModuleBase.Name()
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srcs := compiledModule.Srcs()
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// Skip if best variant has already been found.
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if bestVariantFound[moduleName] {
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return
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}
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// Skip if sources are empty.
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if len(srcs) == 0 {
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return
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}
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// Only keep the DeviceArch variant module.
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if ctx.DeviceConfig().DeviceArch() != ccModule.ModuleBase.Arch().ArchType.Name {
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// Check if device arch matches, in which case this is the best variant and takes precedence.
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if ccModule.Device() && ccModule.ModuleBase.Arch().ArchType.Name == ctx.DeviceConfig().DeviceArch() {
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bestVariantFound[moduleName] = true
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} else if _, ok := moduleInfos[moduleName]; ok {
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// Skip because this isn't the best variant and a previous one has already been added.
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// Heuristically, ones that appear first are likely to be more relevant.
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return
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}
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clionProjectLocation := getCMakeListsForModule(ccModule, ctx)
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if seenProjects[clionProjectLocation] {
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return
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}
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seenProjects[clionProjectLocation] = true
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name := ccModule.ModuleBase.Name()
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dpInfo := moduleInfos[name]
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dpInfo := ccIdeInfo{}
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dpInfo.Path = append(dpInfo.Path, path.Dir(ctx.BlueprintFile(ccModule)))
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dpInfo.Srcs = append(dpInfo.Srcs, srcs.Strings()...)
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@@ -216,9 +219,9 @@ func generateCLionProjectData(ctx android.SingletonContext, compiledModule Compi
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dpInfo.Local_Cpp_flags = parseCompilerCCParameters(ctx, ccModule.flags.Local.CppFlags)
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dpInfo.System_include_flags = parseCompilerCCParameters(ctx, ccModule.flags.SystemIncludeFlags)
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dpInfo.Module_name = name
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dpInfo.Module_name = moduleName
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moduleInfos[name] = dpInfo
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moduleInfos[moduleName] = dpInfo
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}
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type Deal struct {
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