Remove old BUILD file merging code

It's not needed anymore since aosp/2197837,
it should've been removed in that cl but I forgot.

Bug: 234167862
Test: ./build/bazel/ci/bp2build.sh
Change-Id: I3d67a6e1894ad401525070ad37d3158708898306
This commit is contained in:
Cole Faust
2022-08-31 14:48:26 -07:00
parent 52d9b95f54
commit ea602c5a41
5 changed files with 9 additions and 124 deletions

View File

@@ -295,6 +295,7 @@ var (
"external/bazel-skylib":/* recursive = */ true,
"external/guava":/* recursive = */ true,
"external/jsr305":/* recursive = */ true,
"external/protobuf":/* recursive = */ false,
"frameworks/ex/common":/* recursive = */ true,
"packages/apps/Music":/* recursive = */ true,
@@ -302,6 +303,7 @@ var (
"prebuilts/bazel":/* recursive = */ true,
"prebuilts/bundletool":/* recursive = */ true,
"prebuilts/clang/host/linux-x86":/* recursive = */ false,
"prebuilts/gcc":/* recursive = */ true,
"prebuilts/build-tools":/* recursive = */ true,
"prebuilts/jdk/jdk11":/* recursive = */ false,

View File

@@ -17,9 +17,6 @@ package android
import (
"bufio"
"errors"
"fmt"
"io/ioutil"
"path/filepath"
"strings"
"github.com/google/blueprint"
@@ -117,7 +114,6 @@ type Bazelable interface {
GetBazelLabel(ctx BazelConversionPathContext, module blueprint.Module) string
ShouldConvertWithBp2build(ctx BazelConversionContext) bool
shouldConvertWithBp2build(ctx bazelOtherModuleContext, module blueprint.Module) bool
GetBazelBuildFileContents(c Config, path, name string) (string, error)
ConvertWithBp2build(ctx TopDownMutatorContext)
// namespacedVariableProps is a map from a soong config variable namespace
@@ -498,28 +494,6 @@ func bp2buildDefaultTrueRecursively(packagePath string, config allowlists.Bp2Bui
return false, packagePath
}
// GetBazelBuildFileContents returns the file contents of a hand-crafted BUILD file if available or
// an error if there are errors reading the file.
// TODO(b/181575318): currently we append the whole BUILD file, let's change that to do
// something more targeted based on the rule type and target.
func (b *BazelModuleBase) GetBazelBuildFileContents(c Config, path, name string) (string, error) {
if !strings.Contains(b.HandcraftedLabel(), path) {
return "", fmt.Errorf("%q not found in bazel_module.label %q", path, b.HandcraftedLabel())
}
name = filepath.Join(path, name)
f, err := c.fs.Open(name)
if err != nil {
return "", err
}
defer f.Close()
data, err := ioutil.ReadAll(f)
if err != nil {
return "", err
}
return string(data[:]), nil
}
func registerBp2buildConversionMutator(ctx RegisterMutatorsContext) {
ctx.TopDown("bp2build_conversion", convertWithBp2build).Parallel()
}

View File

@@ -43,7 +43,6 @@ type BazelTarget struct {
content string
ruleClass string
bzlLoadLocation string
handcrafted bool
}
// IsLoadedFromStarlark determines if the BazelTarget's rule class is loaded from a .bzl file,
@@ -65,25 +64,9 @@ func (t BazelTarget) Label() string {
// BazelTargets is a typedef for a slice of BazelTarget objects.
type BazelTargets []BazelTarget
// HasHandcraftedTargetsreturns true if a set of bazel targets contain
// handcrafted ones.
func (targets BazelTargets) hasHandcraftedTargets() bool {
for _, target := range targets {
if target.handcrafted {
return true
}
}
return false
}
// sort a list of BazelTargets in-place, by name, and by generated/handcrafted types.
// sort a list of BazelTargets in-place by name
func (targets BazelTargets) sort() {
sort.Slice(targets, func(i, j int) bool {
if targets[i].handcrafted != targets[j].handcrafted {
// Handcrafted targets will be generated after the bp2build generated targets.
return targets[j].handcrafted
}
// This will cover all bp2build generated targets.
return targets[i].name < targets[j].name
})
}
@@ -94,18 +77,6 @@ func (targets BazelTargets) sort() {
func (targets BazelTargets) String() string {
var res string
for i, target := range targets {
// There is only at most 1 handcrafted "target", because its contents
// represent the entire BUILD file content from the tree. See
// build_conversion.go#getHandcraftedBuildContent for more information.
//
// Add a header to make it easy to debug where the handcrafted targets
// are in a generated BUILD file.
if target.handcrafted {
res += "# -----------------------------\n"
res += "# Section: Handcrafted targets. \n"
res += "# -----------------------------\n\n"
}
res += target.content
if i != len(targets)-1 {
res += "\n\n"
@@ -256,7 +227,6 @@ func (r conversionResults) BuildDirToTargets() map[string]BazelTargets {
func GenerateBazelTargets(ctx *CodegenContext, generateFilegroups bool) (conversionResults, []error) {
buildFileToTargets := make(map[string]BazelTargets)
buildFileToAppend := make(map[string]bool)
// Simple metrics tracking for bp2build
metrics := CodegenMetrics{
@@ -288,30 +258,10 @@ func GenerateBazelTargets(ctx *CodegenContext, generateFilegroups bool) (convers
// Handle modules converted to handcrafted targets.
//
// Since these modules are associated with some handcrafted
// target in a BUILD file, we simply append the entire contents
// of that BUILD file to the generated BUILD file.
//
// The append operation is only done once, even if there are
// multiple modules from the same directory associated to
// targets in the same BUILD file (or package).
// target in a BUILD file, we don't autoconvert them.
// Log the module.
metrics.AddConvertedModule(m, moduleType, Handcrafted)
pathToBuildFile := getBazelPackagePath(b)
if _, exists := buildFileToAppend[pathToBuildFile]; exists {
// Append the BUILD file content once per package, at most.
return
}
t, err := getHandcraftedBuildContent(ctx, b, pathToBuildFile)
if err != nil {
errs = append(errs, fmt.Errorf("Error converting %s: %s", bpCtx.ModuleName(m), err))
return
}
targets = append(targets, t)
// TODO(b/181575318): currently we append the whole BUILD file, let's change that to do
// something more targeted based on the rule type and target
buildFileToAppend[pathToBuildFile] = true
} else if aModule, ok := m.(android.Module); ok && aModule.IsConvertedByBp2build() {
// Handle modules converted to generated targets.
@@ -397,29 +347,6 @@ func GenerateBazelTargets(ctx *CodegenContext, generateFilegroups bool) (convers
}, errs
}
func getBazelPackagePath(b android.Bazelable) string {
label := b.HandcraftedLabel()
pathToBuildFile := strings.TrimPrefix(label, "//")
pathToBuildFile = strings.Split(pathToBuildFile, ":")[0]
return pathToBuildFile
}
func getHandcraftedBuildContent(ctx *CodegenContext, b android.Bazelable, pathToBuildFile string) (BazelTarget, error) {
p := android.ExistentPathForSource(ctx, pathToBuildFile, HandcraftedBuildFileName)
if !p.Valid() {
return BazelTarget{}, fmt.Errorf("Could not find file %q for handcrafted target.", pathToBuildFile)
}
c, err := b.GetBazelBuildFileContents(ctx.Config(), pathToBuildFile, HandcraftedBuildFileName)
if err != nil {
return BazelTarget{}, err
}
// TODO(b/181575318): once this is more targeted, we need to include name, rule class, etc
return BazelTarget{
content: c,
handcrafted: true,
}, nil
}
func generateBazelTargets(ctx bpToBuildContext, m android.Module) []BazelTarget {
var targets []BazelTarget
for _, m := range m.Bp2buildTargets() {
@@ -462,7 +389,6 @@ func generateBazelTarget(ctx bpToBuildContext, m bp2buildModule) BazelTarget {
targetName,
attributes,
),
handcrafted: false,
}
}

View File

@@ -1299,9 +1299,7 @@ func TestCombineBuildFilesBp2buildTargets(t *testing.T) {
name: "fg_foo",
bazel_module: { label: "//other:fg_foo" },
}`,
ExpectedBazelTargets: []string{
`// BUILD file`,
},
ExpectedBazelTargets: []string{},
Filesystem: map[string]string{
"other/BUILD.bazel": `// BUILD file`,
},
@@ -1319,9 +1317,7 @@ func TestCombineBuildFilesBp2buildTargets(t *testing.T) {
name: "foo",
bazel_module: { label: "//other:foo" },
}`,
ExpectedBazelTargets: []string{
`// BUILD file`,
},
ExpectedBazelTargets: []string{},
Filesystem: map[string]string{
"other/BUILD.bazel": `// BUILD file`,
},
@@ -1349,7 +1345,6 @@ func TestCombineBuildFilesBp2buildTargets(t *testing.T) {
},
ExpectedBazelTargets: []string{
MakeBazelTargetNoRestrictions("filegroup", "fg_foo", map[string]string{}),
`// definition for fg_bar`,
},
},
{
@@ -1375,7 +1370,6 @@ func TestCombineBuildFilesBp2buildTargets(t *testing.T) {
}`,
ExpectedBazelTargets: []string{
MakeBazelTargetNoRestrictions("filegroup", "fg_bar", map[string]string{}),
`// BUILD file`,
},
},
}
@@ -1420,9 +1414,6 @@ func TestCombineBuildFilesBp2buildTargets(t *testing.T) {
if actualCount != expectedCount {
t.Errorf("Expected %d bazel target, got %d\n%s", expectedCount, actualCount, bazelTargets)
}
if !strings.Contains(bazelTargets.String(), "Section: Handcrafted targets. ") {
t.Errorf("Expected string representation of bazelTargets to contain handcrafted section header.")
}
for i, target := range bazelTargets {
actualContent := target.content
expectedContent := testCase.ExpectedBazelTargets[i]

View File

@@ -96,17 +96,9 @@ func createBuildFiles(buildToTargets map[string]BazelTargets, mode CodegenMode)
# This file was automatically generated by bp2build for the Bazel migration project.
# Feel free to edit or test it, but do *not* check it into your version control system.
`
if targets.hasHandcraftedTargets() {
// For BUILD files with both handcrafted and generated targets,
// don't hardcode actual content, like package() declarations.
// Leave that responsibility to the checked-in BUILD file
// instead.
content += `# This file contains generated targets and handcrafted targets that are manually managed in the source tree.`
} else {
// For fully-generated BUILD files, hardcode the default visibility.
content += "package(default_visibility = [\"//visibility:public\"])"
}
content += "\n"
// Hardcode the default visibility.
content += "package(default_visibility = [\"//visibility:public\"])\n"
content += targets.LoadStatements()
} else if mode == QueryView {
content = soongModuleLoad