For VNDK-Lite devices, which doesn't define BOARD_VNDK_VERSION, VNDK
APEX is built with only VNDK-Sp libraries with core variants.
Bug: 141908078
Bug: 152353068
Bug: 151635128
Test: TH
Merged-In: I0d08d32473368fd158818d4c2c72fc4cfad68ce6
Change-Id: I0d08d32473368fd158818d4c2c72fc4cfad68ce6
(cherry picked from commit 65d8a6262c)
Exempt-From-Owner-Approval: cp from internal
Change-Id: I0d08d32473368fd158818d4c2c72fc4cfad68ce6
The default build-id is generated using timestamp. Pass -Brepro to
avoid using timestamp for deterministic build.
Bug: 153462962
Test: build fastboot.exe twice, got same shasum
Change-Id: I38fe993eec23c60bfcf1b76188774bfe06839fa4
Apex can use codenames like "Q", "R" for its min_sdk_version property.
Also, cc_library can use codenames for its stubs.versions.
Bug: 152655956
Test: m
Merged-In: I077ad7b2ac5d90b4c8708921e43846206f05ba70
Change-Id: I077ad7b2ac5d90b4c8708921e43846206f05ba70
(cherry picked from commit 29e91d2121)
* Disable it for the next clang compiler update
until all source files with this warning are fixed.
Bug: 153464409
Test: WITH_TIDY=1 make
Change-Id: I126d2f5170f3883192348577e523ef99f5c5a70e
Bug: http://b/153164546
Test: Built aosp_blueline successfully. Kernel also verified without
needing workarounds from LLD crash.
Change-Id: I41ae5a5be0065da98dd941b16196a3f4888b86b1
It has been wrong to split ALL_VERSIONS into exclusive two sets of
before/after TARGET_PLATFORM_VERSION.
And PLATFORM_VERSION_ALL_CODENAMES supports all *active* list of
non-finalized codenames.
Bug: 152960049
Test: m
Change-Id: I78ca88758998e440bea72ba2d56d90eea3ec99ae
Revert submission 1242911-sdk_version_variant
Reason for revert: b/153394225
Reverted Changes:
Ife99745fb:Use libnativewindow for platform variant of libagq...
I1bae84c43:Use libnativewindow for platform variant of androi...
I6e6021ed3:Use stl to depend on libc++
Ife99745fb:Use libnativewindow for platform variant of libRSS...
I2c9f439b9:Fix static dependency on libprotobuf-cpp-lite-ndk
Iff2aff9cf:Set sdk_version for cc_genrules used by modules wi...
I7d72934aa:Add sdk mutator for native modules
Ief378a007:Use sdk variant of Soong modules when LOCAL_SDK_VE...
Bug: 149591340
Change-Id: I798fa902c779469c6382b6699351e5d12bf14785
Fixes: 153394225
This partially reverts https://r.android.com/1278193. The propagated
symbol files contain all versions, even though only one is applicable
in a given SDK snapshot.
It's uncertain what repercussions this might have, but one is that if
we were to update a snapshot for a fixed version then it might change
because the symbol file contains new versions that aren't applicable.
Since the symbol file isn't actually needed at this point it's better
to wait with this step until the use cases for it are more clear.
Test: m nothing
Test: Create an SDK snapshot with Bionic libs, drop it into a
master-art tree without bionic/ in it, build ART APEXes, and check
that the Soong phase completes (specifically that the stubs are
detected even without symbol files).
Bug: 152481980
Change-Id: Ic79f89bc6d11d0b6552fa20791f5680ff9a40c0d
This causes the compiler to emit some additional debug infomation that
will be used for sampling PGO. These debug infomation will get stripped
so it only affects intermediate files.
Test: build
Bug: 79161490
Bug: 153039105
Change-Id: Ie4d1d5ffbd311ba6e268cb94a618f5272be246ef
Merged-In: Ie4d1d5ffbd311ba6e268cb94a618f5272be246ef
(cherry picked from commit ceb5b76c91)
If a lib has stubs, that means the library provides stable C APIs and
the APIs are guaranteed to be maintained in a backwards compatible
manner. Then there is no reason to have the same library in VNDK,
because VNDK is for libraries (usually having C++ interfaces) where API
stability across the yearly releases is hard (or impossible) to be
guaranteed.
This change triggers an error when the build system finds a VNDK lib
which has stubs defined. Users are suggested to make the lib an LLNDK
one.
Bug: 151303316
Test: m
Change-Id: Id305196a9d5a6fc7e7f9c02f3fa076859dc9a282
It looks like sometime in late February our Mac builds started taking
~10 minutes longer than before. On my local workstation the Soong tests
were taking >25 minutes before completing (likely because I don't have
the older SDKs installed, and we iterate from older to newer to find the
oldest installed SDK).
Most of this time was spend running the `xcrun` tools to interrogate the
system about which Mac SDKs are installed and where the tools are. This
will never change during any build or test, so wrap it all in a
sync.Once so that we only ever call them once.
And remove the macSdkPath variable, which has been unused for years and
no longer works (as we don't allow the use of xcode-select during the
build).
Bug: 153010389
Test: prebuilts/build-tools/build-prebuilts.sh on a Mac
Change-Id: I39b2d49739e628e4c11bec4805b25039115d2fd0
Merged-In: I39b2d49739e628e4c11bec4805b25039115d2fd0
(cherry picked from commit 6ba5367a70)
Necessary to make the APEX build logic treat the libraries as API
boundaries rather than dependencies to bundle.
The .so files in the snapshots are the compiled stub libraries in this
case. They are strictly speaking redundant since they can be generated
from the .map.txt files in the snapshots, but doing that would require
extending the cc_prebuilt_library(_shared) module types with a full
compiler pass etc, and that would break a lot of assumptions in the cc
package.
Test: m nothing
Test: Create an SDK snapshot with Bionic libs, drop it into a
master-art tree without bionic/ in it, build ART APEXes, and check
that the Soong phase completes (specifically no errors about various
APEX libs requiring libc that is not available to them).
Bug: 152481980
Change-Id: I31b928e6261198b6dd6f6b17196e714f07b64172
Apex can use codenames like "Q", "R" for its min_sdk_version property.
Also, cc_library can use codenames for its stubs.versions.
Bug: 152655956
Test: vendor/google/build/build_mainline_modules.sh
Change-Id: I077ad7b2ac5d90b4c8708921e43846206f05ba70
Previously, when Q-targeting apexes are bundled-built, they are built
against the latest stubs.
It was because unwinder is linked dynamically in R and APIs are provided
by libc while Q apexes should run on Q where libc doesn't provide those
APIs. To make Q apexes run on Q device, libc++ should be linked with
static unwinder. But, because libc++ with static unwinder may cause problem
on HWASAN build, Q apexes were built against the latest stubs for bundled
build.
However, Q apexes should be built against Q stubs.
Now, only for HWASAN builds, Q apexes are built against the latest stubs
(and native modules are not linked with static unwinder).
Bug: 151912436
Test: TARGET_SANITIZE=hwaddress m
=> Q apexes(media, resolv, ..) are linked with the latest stubs
m
=> Q apexes are linked with Q stubs,
and Q apexes' libc++ is linked with static unwinder
Merged-In: If32f1b547e6d93e3955c7521eec8aef5851f908c
Change-Id: If32f1b547e6d93e3955c7521eec8aef5851f908c
(cherry picked from commit 7406660685)
Exempt-From-Owner-Approval: cp from internal
Change-Id: If32f1b547e6d93e3955c7521eec8aef5851f908c
Compiling native modules against the NDK disables platform features
like ASAN. For anything shipped on the system image there is no
reason to compile against the NDK. Add a new mutator to Soong that
creates a platform and an SDK variant for modules that set
sdk_version, and ignore sdk_version for the platform variant. The
SDK variant will be used for embedding in APKs that may be installed
on older platforms. Apexes use their own variants that enforce
backwards compatibility.
Test: sdk_test.go
Test: TestJNIPackaging
Bug: 149591340
Change-Id: I7d72934aaee2e1326cc0ba5f29f51f14feec4521
It looks like sometime in late February our Mac builds started taking
~10 minutes longer than before. On my local workstation the Soong tests
were taking >25 minutes before completing (likely because I don't have
the older SDKs installed, and we iterate from older to newer to find the
oldest installed SDK).
Most of this time was spend running the `xcrun` tools to interrogate the
system about which Mac SDKs are installed and where the tools are. This
will never change during any build or test, so wrap it all in a
sync.Once so that we only ever call them once.
And remove the macSdkPath variable, which has been unused for years and
no longer works (as we don't allow the use of xcode-select during the
build).
Bug: 153010389
Test: prebuilts/build-tools/build-prebuilts.sh on a Mac
Change-Id: I39b2d49739e628e4c11bec4805b25039115d2fd0